Note to Tech Start-ups: Cool Products Aren’t Enough

A hot mobile app that gets attention does not a company make. A better way: Build what people want and find a way to make it pay.
By Erik Sherman | Mar 27, 2012

Ever get just close enough to success to taste it, only to have it evaporate like a cruel mirage? That's been happening in spades in high tech lately. Some companies with such high-profile apps as Hipster and Oink, which made a viable splash, have just sold themselves off to bigger businesses that wanted the engineering talent, or otherwise admitted that what they've been doing wasn't quite enough to survive. There are lessons here for any business, high tech or not.

Mobile app success has, in practice, boiled down a number of steps that have become rote—steps the companies that recently acquiesced to reality were well along:

  1. Work the PR angle hard.
  2. Get lots of review love from the major tech sites.
  3. Become the darling of the digerati.
  4. Move mainstream and make big bucks.

Only, sometimes things stall out early. That happened with Hipster and Oink, electronic postcard and "recommendations for everything" apps, respectively. The companies responsible for them were acquired for their technical talent: Hipster by AOL and Milk Inc, the company co-founded by Digg's Kevin Rose that was behind Oink, by Google.

That's hardly disaster, and presumably the investors recouped at least some their money. Hipster had $1 million in funding and Milk, $1.7 million. But what the businesses got for an acquisition of talent would be far less than had they seen wide commercial success.

They aren't the only ones. Skype bought group chat company GroupMe. Foursquare, which boasts 15 million members, is still largely the plaything of early adopters. Color Labs, with $41 million in funding, has largely gone nowhere with its social photo app called Color.

So why don't well-funded and connected ventures succeed? As CBS Interactive CTO Peter Yared explains, that's just not enough anymore:

The reality is that even if you’re a proven entrepreneur, any consumer-facing product is hard—be it Web sites, movies, books, music, or toys. Consumers are fickle and have a ton of entertainment options; predicting what they want is incredibly challenging.

Having a storied pedigree doesn't matter to consumers. Neither does the amount of money you have. If it did, Disney's recent $200 million flop, John Carter, which reportedly had a $100 million marketing budget, might have fared better. (Think it's easy to make Waterworld look like a smart investment by comparison?)

So what did the app companies miss? Some basics in creating products and services for consumers:

Cover the basics, and your company has a much better chance of succeeding in the long run.