Upstarts: Obsession Marketing
Taking their cue from the Beanie Babies mania, some start-ups hope to create the next big consumer fad. Plus: Q
Wanted: Compulsive Consumers
Taking their cue from the Beanie Babies mania, some start-ups hope to turn their products into a faddish fixation
Obsession is big business these days -- and no, we're not talking about the pungent Calvin Klein cologne. Such well-known companies as Martha Stewart Living Omnimedia, Krispy Kreme Doughnuts, eBay, and Ty Inc. (maker of Beanie Babies) have cultivated a decidedly devoted, frenzied, and often downright rabid fan base -- a significant competitive advantage. And then, of course, there's PokÉmon.
Now numerous start-ups are trying to copy the gotta-catch-'em-all strategy. "Since the success of Beanie Babies, everybody thinks that they might have the next big thing," says industry expert Kenn Viselman, chairman of New York Citybased Itsy Bitsy Entertainment Co., the company that imported the Teletubbies craze to the United States from Britain.
Depending on your stomach for risk, milking a megatrend in this fashion is either foolish or fearless. But proponents argue that they prefer fanatical consumers and a huge spike in sales to deliberate incremental growth. "The risk is greater," says Toy Craze Inc. CEO Scott Harris, who hopes to turn his Cleveland-based company into just such an overnight sensation, "but I think the reward is also greater, both professionally and, hopefully, financially."
Practitioners of obsession marketing try to create a frenzy for their product because, well, it's exciting to be at the center of an obsession. Only two years ago, for example, Harris ran a dowdy distributor of toys, tools, and electronics. Now he thinks he may have the next PokÉmon on his hands. "One day I woke up and decided I was tired of doing me-too stuff," he explains. "I wanted to put together a team of people who were geared to hit the next home run."
The product that animates Harris's work life is Crazy Bones -- packs of small, brightly hued plastic figurines that are used to play a variety of games similar to jacks or marbles or dice. "Crazy Bones is a phenomenon," says Viselman, who chronicled his own Teletubbies success in the new book Global Domination in Eight Giant Steps (McGraw-Hill). "They've been able to take a very basic item and make it new."
Three years ago, when Harris was looking to start a new business, he discovered the European antecedent to his product. After watching his grandmother and his two young daughters play with Crazy Bones, he moved swiftly to obtain the U.S. rights to the trinkets. He even persuaded a manufacturer based in Barcelona to provide him with inventory for no money down in return for a 50% share of all future profits from Crazy Bones' U.S. sales. Later, as soon as he had profits to reinvest in the business, Harris renegotiated the deal; he now pays the manufacturer a royalty. In this way Harris launched his company with roughly $500,000 in capital -- a lot of money by most standards but a paltry sum for a national consumer-product rollout.
Yet Harris's company, which has grown to nearly $17 million in revenues in just two years, has thrived. Distribution is no longer terribly difficult because in this post-Beanie era, a network of independent gift and novelty stores across the country exists with the sole purpose of identifying and milking the next obsession-marketing cash cow. There's also the Internet, on which die-hard fans can set up sites to fuel their fixations and engage in speculative trading.
Another boon for Toy Craze has been its ability to keep marketing costs low -- no small feat for what is essentially just a marketing company. Though advertising and promotional expenses normally total 20% of sales in the toy industry, Toy Craze's costs in those areas have been close to 10%.
Here's how Harris pulled it off: In place of traditional print and television ads, Harris sends his staff on a demo tour of Boy Scout meetings and school playgrounds. Harris started his campaign in Ohio and New Jersey test markets. As the company succeeds in attracting young collectors in one area, its teams move on to other cities, traveling in colorful vans Harris calls "moving billboards." In each locale the two-person teams give kids free samples and then teach them games to play with Crazy Bones. To date, the company has distributed nearly 4 million free-sample packs of the product to kids in this fashion.
Read more:
Mike Hofman
Mike Hofman was previously editor of Inc.com and a deputy editor at Inc. magazine, which he joined in 1996. The site was nominated for a National Magazine Award for Digital Media in 2010, and was named the best business website by Folio Magazine. In 2006, Hofman was part of a team of writers nominated for a Webby Award for best business blog. He lives in New York City.
Sign-up for our Sales and Marketing Newsletter
ADVERTISEMENT
FROM OUR PARTNERS
ADVERTISEMENT
Select Services
- Forced to pay more?
- Salesforce costs up to 65% more than Microsoft Dynamics CRM. Compare.
- Collaborate in the cloud with Office, Exchange, SharePoint and Lync videoconferencing.
- Begin your free trial at Microsoft.com/office365
- Get on the same page
- Show and tell by sharing your screen instantly at join.me. Free.
- Shred No-Handed!
- Hands Free Shredding From Swingline Lets You Do More Productive Things!
- Winning new customers?
- SMB experts share their secrets at PersonallyPB.com/smb
- Turn Fans into Customers
- Social Campaigns from Constant Contact. Sign up now - it's free!


