Atlantic: "Worst mancession in recent history." In nearly every age group, men are losing jobs at a faster rate than women. The male unemployment rate in May was 10.5 percent, 2.5 points higher than the same statistic for females. The Atlantic reports that the mancession extends beyond the employment rate, with men reporting higher rates of alcoholism and imprisonment, and lower numbers in earnings and life expectancy. Citing that only one out of every 10 construction workers is female, the story suggests the mancession may be a result of gender-biased work sectors. The ominous conclusion? "The Great Mancession, as silly as it sounds, could be deeper, and more long lasting, than the Great Recession."

The dark side of entrepreneurship. For the past 25 years, entrepreneurship has been the de facto career path for people who want to find fame and fortune and follow their own vision--all without working for the Man, Goltz Group founder Jay Goltz writes in the New York Times. But 70 percent of business fail within 7 years and in the worst cases, that brings complete financial failure. Goltz goes through the trials of one entrepreneur's attempt to launch a high-end audio and video systems firm in Chicago to bring a counterpoint to the hype. Among the lessons? "Good accounting isn't a luxury in business. It's a necessity." Check out Bo Burlingham's feature about Goltz almost destroying himself trying to grow his company as fast and as huge as possible in Small Is the New Big

Flickr founder launching something "huge and fun." Today TechCrunch has the lead on the new company being launched by Flickr co-founder Stewart Butterfield. The news comes courtesy of a tweet Butterfield posted last night announcing his new company, Tiny Speck, was hiring. He also put new meaning into managerial transparency by admitting that he may "make a terrible boss." As for Tiny Speck itself, TechCrunch says it's heard that it has something to do with "social gaming." But all the company is saying for now is that it's "working on something huge and fun."

A look at the recession from an economist who's been through worse. Economists are quick to compare the current economic recession to the Great Depression that laid the country low during the 1930's, but not many can do so from firsthand experience. 93-year-old economist Anna Schwartz can. Having lived through the bread lines of the Great Depression, studied boom-and-bust trends her entire life, and co-authored the revered A Monetary History of the United States, Schwartz is more than qualified to weigh in on the nation's current fiscal crisis. In this Q&A with Time, she does just that. Schwartz takes the Obama administration to task on what she feels were misguided attempts to jumpstart the economy. In her view, the GM bailout was a big mistake, the economic stimulus bill won't have the desired effect, and Obama's healthcare reforms are a recipe for disaster. Luckily for F.D.R., she doesn't discuss her thoughts on the New Deal.

Social entrepreneurship ready for its close-up. Yesterday launched a Hulu-inspired video library channel that pools footage about social entrepreneurship. "Videos are a powerful method of sharing inspiration, courage and wisdom," said Naiomi Bisram, SocialEarth co-founder. "With the launch of SocialEarth: Video, we hope to provide a platform which inspires, educates and encourages social entrepreneurs and anyone interested in making a positive difference in our world." The site, started by students and alumni of the University of Minnesota, will allow users to search by name or browse by topic, turning up results like "Mohammad Yunus" and "Jacqueline Novogratz," as well as "green" and "microfinance" - all of which can be rated by popularity. Even do-gooders love a contest.

Need programmers? Start by training your kids. Kudo, a recently-released videgame from Microsoft aimed at kids 9-and-over, can actually teach your kids (or even you), about programming, reports Slate. And it's actually fun. With modern 3-D graphics players can change the landscape and modify the cast of characters. Kudo comes from a long line of games, among them the Apple II-era Logo, that put kids in an open-ended environment and gave them simple language to build things. The key, says Slate's Chris Wilson, is to teach them to think like programmers. Wilson recommends it for kids of any age, "There is something innately appealing about dabbling in a mechanical world of your own making. Building a game forces you to think of complicated situations as the sum of simple rules."

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