Inc.'s annual Best in Class Design Awards will recognize the most innovative, creative, unexpected, incredibly useful, magnificently designed consumer products being designed and sold in America.
The winners will be selected by a panel composed of renowned design, retail, and manufacturing experts and Inc. editors. Winning products will be featured in a special section in the June 2015 issue of Inc. Magazine and an expanded section on Inc.com. Winners will be notified in early April.
The application period for Inc.’s 2015 Best in Class Design Awards is now closed. Thank you for your interest! Winners will be announced in our June 2015 issue and on Inc.com.
In order to be eligible for the Inc. Best in Class Design Award:
- Product must be a consumer product that was designed in the United States and sold/marketed by a business (the product brand company) that is headquartered in the United States and is privately owned.
- Product must be currently available for consumer, retail purchase in the United States.
- Product must have been first available for consumer retail purchase in the United States between 1/1/2014 and 12/31/2014.
- A product brand company may fill out applications for as many of its own products as it wants, but may only apply once per product.
- The product cannot have been previously featured in Inc. Magazine.
- Applications must be received by no later than midnight (ET) on Wednesday, March 11, 2015. By filling out an application for a product, product brand company acknowledges that if its product is chosen as a Design Award Category Finalist, it will send a physical sample of the product to Inc. Magazine for use in the finalist competition, held the week of March 23rd. Category winning products will be photographed for use in the June 2015 feature in Inc. Magazine and Inc.com. Applicants agree to make all relevant employees available for interviews by Inc. staff.
Home/ Household (excluding food and beverages, internet of things/ home automation devices): kitchen gadgets, storage solutions, lighting, flat wear, home textiles, furniture
Wearable Technology: health monitors, smart watches, (think: Google glass, Oculus Rift) products at the intersection of the human and the web
Recreation (excluding clothing and shoes): sporting equipment, camping equipment and tools, water sports equipment
Educational Toys: educational or learning toys and games for children or adults.
Personal Transport (excluding cars or car-related products or any mass transit): bikes, motorcycles, scooters, roller skates, hovercraft, skateboards
Audio/Visual: visual monitors or TV, audio systems, headphones, speakers
Tech Gadgets/ Internet of Things (excluding computers, laptops, tablets, desk tops, smartphones, apps): technology that makes life better, more productive, predictable or simpler, either as a stand alone piece of technology or through integration with the internet, (think Nest Thermostat, other automation products)
Office (excluding computers, laptops, tables, desk tops, smartphones, software): desks, organizing systems, office equipment (pens, staplers, printers, office gadgets)