Inc.'s annual Best in Class Design Awards recognizes the most innovative, creative, unexpected, incredibly useful, magnificently designed consumer products being designed and sold in America.
The winning products--which are selected by a panel of renowned design, retail, and manufacturing experts and Inc. editors--will be featured in the June 2016 issue of Inc. Magazine as well as on Inc.com. They will also be showcased in June in a Featured Collection on Amazon Launchpad, Amazon's e-commerce program for startups.
Even if you don't win, you can get valuable recognition for your design work. The winners are chosen from a group of about 30 Best in Class Design Awards finalists, which are notified in March; each finalist also gets featured on Inc.com and the opportunity to join Amazon Launchpad.
The application period for Inc.’s 2016 Design Awards is now closed.
Thank you for your interest! Honorees will be announced in our June 2016 issue and on Inc.com.
In order to be eligible for the Inc. Best in Class Design Award:
- Product must be a consumer product that was designed in the United States and sold/marketed by a business (the product brand company) that is headquartered in the United States and is privately owned.
- Product must be available for consumer, retail purchase in the United States no earlier than January 1, 2015 and no later than March 7, 2016.
- A product brand company may fill out applications for as many of its own products as it wants, but may only apply once per product.
- Applications must be received by no later than 12:01 am (ET) on Monday, March 7, 2016. By filling out an application for a product, product brand company acknowledges that if its product is chosen as a Design Award Category Finalist, it will send a physical sample of the product to Inc. Magazine for use in the finalist competition, held the week of March 21. Category winning products will be photographed for use in the June 2016 feature in Inc. Magazine and Inc.com. Applicants agree to make all relevant employees available for interviews by Inc. staff.
Home/ Household - (excluding food and beverages, internet of things/ home automation devices): kitchen gadgets, storage solutions, lighting, flat wear, home textiles, furniture
Wearable Technology - health monitors, smart watches, (think: Google glass, Oculus Rift) products at the intersection of the human and the web
Recreation - (excluding clothing and shoes): sporting equipment, camping equipment and tools, water sports equipment
Educational Toys - educational or learning toys and games for children or adults.
Personal Transport - (excluding cars or car-related products or any mass transit): bikes, motorcycles, scooters, roller skates, hovercraft, skateboards
Audio/Visual - visual monitors or TV, audio systems, headphones, speakers
Tech Gadgets/ Internet of Things - (excluding computers, laptops, tablets, desk tops, smartphones, apps): technology that makes life better, more productive, predictable or simpler, either as a stand alone piece of technology or through integration with the internet, (think Nest Thermostat, other automation products)
Office - (excluding computers, laptops, tables, desk tops, smartphones, software): desks, organizing systems, office equipment (pens, staplers, printers, office gadgets)